Assassin’s Creed Nexus VR was officially released on 16th November and was met with high praise from a number of publications. The Meta exclusive has been called the best game that Ubisoft has released in years. VR entries of popular franchises often feel like bite-size versions of their flatscreen counterparts whereas Nexus apparently feels like a true generational leap, especially when harnessing the full power of the recently released Quest 3.
Everything from the game’s stealth, combat and parkour systems have been described as being perfectly translated into VR. Additionally, the game has been made as a fully-fledged entry into the series which lasts approximately 15 hours, making it one of the longest narrative games currently available on VR.
Many video game developers have already ventured into the realm of VR, producing games that are usually weaker entries in their franchises. However, Nexus VR has been called a ‘bigger‘ and ‘more ambitious‘ attempt at a VR game using Ubisoft’s biggest IP.
Ubisoft, a pioneer in the gaming industry, has consistently pushed the boundaries of virtual storytelling, and with Assassin’s Creed Nexus VR, they have took the iconic franchise to new heights. The game allows players to step into the shoes of their favourite assassins and explore historical settings with a level of detail and realism that simply isn’t possible using a flat screen.
Ubisoft’s commitment to delivering this high-quality VR experience has renewed excitement in the AAA VR game industry as a whole. The game has redefined the boundaries of virtual reality gaming and transports players to a world where history and adventure collide.
Nexus shows that great VR games are still possible, joining the likes of Half-Life Alyx in VR games that not only use VR, but thrive in doing so.